Unity VR Development
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OVR Lip Sync with multiple audio sources in Unity

I am trying to set up a Ready Player Me avatar in Unity with Oculus lip sync to animate mouth movement. I have multiple audio sources for multiple audio clips because I want to be able to manually cycle through the audio clips one after another using...

What could be causing my canned lipsync to fail?

I'm struggling to get canned lipsync to work in Unity and would welcome any thoughts.I have a character model, with animator, audio source, etc. Its audio source has an OVRLipsyncContextMorphTarget, and the scene has an OVRLipSync helper object.If I ...

RupeWard by Honored Guest
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Unity Editor Crash Using OVRLipSync On MacOS

I'm hitting a strange issue that I can't explain.We're developing a VR app in Unity and I've recently added the OVRLipSync for mouth movements but I keep getting Unity Editor crashes every time I run our application, even in the sample scene included...

Minneth by Honored Guest
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Does licence allow use on other platforms?

When using oculus developer tools, what is the licensing model when it comes to using the tools for parts of the game on other platforms (in a multi-platform title)? For example, the lipsync tools are not VR specific, and while they will be used on a...

Somnesis by Honored Guest
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