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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Update on the micro gesture support for hands ISDK

It was announced in Connect 2024 last month, but I am yet to see any signs of it. I am talking about the micro gestures with thumb and the index finger (similar to the d-pad gestures). From their research paper (https://dl.acm.org/doi/10.1145/3613904...

vivek.s by Honored Guest
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RayInteractor -> Data (Optional field)

Hello,I'm working on pointer events and the RayInteractor -> Data field seems to be exactly what I need.Reading the helper text gives me the impression that I can assign the current eventData to the RayInteractor to identify and match an event with t...

Jepplen_0-1724828773543.png
Jepplen by Expert Protege
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Everything breaks after updating SDK v64 to v67

I have been having problems implementing passthrough, so I thought that updating the sdk version would help. The core and interaction sdk's update just fine, but the all-in-one completely breaks the player controller and hands. The scripts turn into ...

Meta XR magnetic interactions

Hi! I'm experimenting with the Meta SDK in Unity to create magnetic interactions. For instance, you hold a cap in your right controller. When you bring it near a bottle, the cap moves towards the bottle and screws on, while still being connected to t...

How to modify Grabable scripts?

I renamed HandGrabInteractable to HandleLeft and confirmed that the grab functionality is working well. Additionally, I want to save the position when HandleLeft is grabbed and moved, and create a new object at that position. So, I wanted to add a pu...

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chaieun by Honored Guest
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