Unity VR Development
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Event when the Headset is locked/turned off

I needed to run part of a code when the headset is locked or turned off. My game is multiplayer and I need to communicate that the player has left immediately, and I can't find any way to do this. I've tried all the OVRManager actions but none of the...

gubebra by Honored Guest
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Question about Spatial Anchor saving

Hello Everyone, I am currently trying to work with shared spatial anchors, and what i wanted to do is basically understand, when i save a spatial anchor by saving it's Uuid, what information am i actually storing? If i were to provide another device ...

Esimple by Honored Guest
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Stuck at Quest Link home view

Hi, quest link is properly connected and running the home view (with infinite empty space and QL panels) but when I hit the play button on Unity the app try to launch since I see a half sec black screen then it immediatly returns to QL home and compu...

Unity multiplayer

Hello, I'm Actively working on my university senior project. I planned to make a 3D online virtual classroom ising unity.I have sone questions regarding unity multiplayer.1- Do I have to use 2 or more headsets to test and run the game? ( I have only ...

External sensor for Meta Quest 2

HI,I would need to add external sensors such as SteamVR Pro Tracker, "gloves" or other kind sensors for a VR application created with Unity.I would like to know if it is possible to add this kind of sensors and if so which ones are actually compatibl...