Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Important Unity 6 information

UPDATE (10/23): Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking. With the release of Unity 6*, we’ve identified the following regressions: 1) Quest devel...

Mixed Reality app without boundary limit

Hi,we are building an MR/passthrough game meant to be played outdoors in large open areas. We found out that boundaries are limited to 10m by 10m which is hugely insufficient, as our game requires the players to move around a lot (easily in an area o...

Meta Quest 3 walls cull assets partially

Hey folks,Currently working on some MR stuff, I am playing a build of my latest content but noticing that after defining my room (Walls, windows, door) when I want to instantiate an object in game if I put it within close distance or just on a MR wal...

MixedReality recentered pose problem.

Hi, We are developing a mixed reality experience using SceneModel to set up the user room. We use the virtual model that the SceneModel instantiate to calculate the distance between the player and its room walls. We need that the player was in a posi...

RecenterProblem.png

Mixed reality only work in the first scene

When a mixed reality scene element OVRSceneAnchor is destroyed, it get ignored during the whole game session.Opening Mixed reality a second time in another Unity scene is impossible, or very laborious.This is because of recent changes in the Unity In...

Realtime Occlusion with Meta Quest Pro and Passthrough

Hello ThereIs there any way to get depth information in addition to the Color Passthrough form the Meta Quest Pro? Or maybe even an Mesh of the environment?I want it to be able to occlude my virtual assets in realtime, eg. when people are walking in ...

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