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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

unity 2020 The scene is not loaded ERROR

Hi , I use Unity 2020.3.48f1 with Oculus integration version 53.1 and it gives me this error in the console everytime over and over again"ArgumentException: The scene is not loaded.UnityEngine.SceneManagement.Scene.GetRootGameObjects (System.Collecti...

ofb92 by Honored Guest
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Resolved! Quest 3 one eye not showing complete scene

I'm trying to run the lighting sample provided in the Oculus Integration package on the Quest 3 using Unity. But I'm only seeing the flashlight on my left eye (like in the image below) and on my right eye I just see the dark room. I've also noticed t...

Q3_bug.PNG

Quest3 v59 stop retrieving logged user id

Hello,We are using quest3 for the development of a multiplayer game with colocation in unity 2022.3.4.With the update of the quest for v59 the function Oculus.Platform.Users.GetLoggedInUser starts retrieving 0 as result, without any error.Our app has...

Resolved! [Unity] Virtual Keyboard feature not working

Greetings.Issue:I and my team attempted to enable Oculus overlay/virtual keyboard but failed.Related links/attempted approaches:Spoiler (Highlight to read)https://developer.oculus.com/documentation/unity/unity-keyboard-overlay/https://developer.oculu...

Oculus Integration Entitlement Check

Hello all,I am experiencing an issue with the oculus integration package that I'm looking for help with. The goal is to pull product data from the in-app purchases addon on the oculus dev dashboard into a text box inside my unity project. I have an e...

editor settings.png Screenshot 2022-08-29 182046.png Entitlement Check.png Testing Purchases.png
ZanSaito by Honored Guest
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Minor fixes for the Oculus Integration 28

Here are a couple of issues that have been floating around for a while. It would be great to not have to apply these patches every time I upgrade the Oculus Integration. It would also be great if there was a way to do pull requests on the integration...

Anonymous by Not applicable
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  • 2 replies
  • 1 kudos
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