Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! Immutable folders in Interaction Packages

I have a lot of issues with immutable folders in the new Meta SDK packages.I tried different things to but the error keeps coming back in different projects.I first installed Meta Core SDK, I installed 4 building blocks. XR rig, passthrough, controll...

mikameel by Explorer
  • 6560 Views
  • 9 replies
  • 2 kudos

Resolved! Quest 3 one eye not showing complete scene

I'm trying to run the lighting sample provided in the Oculus Integration package on the Quest 3 using Unity. But I'm only seeing the flashlight on my left eye (like in the image below) and on my right eye I just see the dark room. I've also noticed t...

Q3_bug.PNG

InputOVR missing sub-components - Need help

Hello everyone!I'm super new to VR development and trying to set up both hand tracking and control support in my Unity project. I've downloaded the latest Oculus Integrations v46.0. When I'm adding "InputOVR" to my project, no pre-configured settings...

iram93 by Honored Guest
  • 3312 Views
  • 5 replies
  • 2 kudos

Resolved! DllNotFoundException: AudioPluginOculusSpatializer

I tried to use Quest Pro with Unity via Link, but when I imported Oculus Integration, the following error occurred. "DllNotFoundException: AudioPluginOculusSpatializer assembly: type: member:(null) ONSPAudioSource.OnBeforeSceneLoadRuntimeMethod () (a...

thxkew by Explorer
  • 2023 Views
  • 4 replies
  • 0 kudos

Resolved! OneGrab Transformer for moving the OVR camera

I'm trying to create a climbing game where you grab an object and when you move your hand the camera moves in the opposite direction (as though you were really climbing). The problem I'm facing though is that in the hierarchy for the OculusInteractio...

gitignore for the Oculus Integration Package

Hello, I'm using Unity 2020.3.26f1. I enabled the Oculus plugin in XR Plugin Management. Then I installed the Oculus Integration Package. What files should I add to gitignore after installing the Oculus Integration Package?

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