Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! Unity OVRInput.Get() caching for performance?

In Unity, I normally cache any GetComponent() if I plan on using it within the Update(). Is the OVRInput.Get similar? Everyone online seems to just put code like OVRInput.Get(OVRInput.RawButton.X) directly in Update() and even inside their IF stateme...

OVR Input and OVR Camera Rig

I have an Mac Studio with Unity 2021.3.2f1 installed - with Oculus integration. It is actually not possible to use the OVR Input prefab because the OVR Camera reference is greyed out. There is no possibility to drag the OVR Camera Rig prefab into it ...

OVRInputModule primary index trigger is unreliable.

Hi. I am having an issue wher the OVRInputModule is not working with me properly when I try to use the Primary Index Trigger. I have UI elements in my game including toggles and sliders. If I use the A button, I am able to interact with these widgets...

Resolved! Using OVRInputModule with 2 controllers.

Hello. I am trying to figure out how to use the OVRInputModule in my game with 2 controllers. I want to have 2 laser beam that comes out of each controller, very similar to how the UI works in the dashboard. However, I can only get one laser to move ...

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