Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! App rejection due to VRC.Quest.Functional.9

I am submitting a fully MR only app to Meta Quest store early access and I am getting rejection due to the app failing VRC.Quest.Functional.9 : The user's forward orientation is not reset when the Oculus Home button is long-pressed.I have selected th...

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Resolved! Reload Scene Mesh after Application Start

Hello everyone, my problem is that the room mesh doesn't update. I want the room mesh to be updated, everytime my application is started again. However, it seems like the mesh loaded from the first time is always reused and doesn't update, even when ...

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evb7928 by Honored Guest
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Passthrough Over link Fragmented and Slow

Hello, I have been working on a project using Unity 2022.3.7f and Meta All in one SDK 59.00 with passthrough. Everything in development has been fine and passthrough worked perfectly up until a few days ago the passthrough with no changes now is pixe...

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Kupinah by Explorer
  • 864 Views
  • 3 replies
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Everything breaks after updating SDK v64 to v67

I have been having problems implementing passthrough, so I thought that updating the sdk version would help. The core and interaction sdk's update just fine, but the all-in-one completely breaks the player controller and hands. The scripts turn into ...

Mixed Reality app without boundary limit

Hi,we are building an MR/passthrough game meant to be played outdoors in large open areas. We found out that boundaries are limited to 10m by 10m which is hugely insufficient, as our game requires the players to move around a lot (easily in an area o...

Multiplicative shadowing for passthrough relighting

Is it at all possible to apply multiplicative effects to the passthrough layer? Currently working on a toon water shader. In this case we need to be able to apply a blue filter to the passthrough for areas that are underwater. Having the effect mesh ...

AGCfix by Honored Guest
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  • 0 replies
  • 1 kudos

Need Help with Unity Passthrough on Alpha Channel

I need some assistance with Unity passthrough. I'm trying to make it work on an alpha channel, and I've found two methods to achieve this: one using shaders and another using what I call a Mesh Projector. From what I understand, passthrough windows a...

Passthrough lag in Unity

We are experiencing a lot of lag in the passthrough image in an PC aplication using the cable link conection. The virtual environment if in a good fps, but the passthrough is in a low fps and with a delayed image.We are using Unity with the the laste...

Virtuali by Honored Guest
  • 840 Views
  • 1 replies
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Passthrough and other functionalities broken on v57

So I was updating a project in unity to the v57 and all the passthrough functionalities broke. Im trying the default Passthrough scene and even that one doesnt work. Also the spatial anchors doesn't work neither.Even a new empty project with the ocul...

Quest Pro: Access camera passthrough for further work

Hi, is it possible to access the passthrough camera stream on the Quest Pro? I read on the blog for the Quest 2 it is deactivated in regards of privacy. Just want to check here if this is still the case for the Pro. What we intent on doing is to look...

Serinar90 by Honored Guest
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  • 3 replies
  • 4 kudos

Headset position in real world for passthrough

I am trying to use the Quest Pro as an AR headset using the Passthrough. I want to be able to overlay virtual doubles of real-world objects such that I can then perform raycasting on them. I have made a calibration procedure that uses infrared camera...

3d object have a bit movement on Passthrough mode

hi all, I am new for trying the passthrough on quest 2 with unity. I got a little question. When my headset is moving around, the 3d object also have a little movement, I want to know that what will cause that movement. hope someone will know. https:...

Passthrough with XR Toolkit

I want to create a quest application with XR Toolkit and OVR Passthrough.I think I setup the project correctly, the oculus example works fine and also I can put the OVRRig inside my scene. But if I use a XRRig instead of an OVR Camera rig, the scene ...

Hide OVRScene object guardian outlines

I have an AR app where users interact with surfaces, but annoying outlines of OVRSceneAnchor objects are getting in the way. I don't want to have to ask users to enable developer mode and disable their guardians. Is there some way I can turn these gu...

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jtriveri by Adventurer
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  • 0 replies
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Realtime Occlusion with Meta Quest Pro and Passthrough

Hello ThereIs there any way to get depth information in addition to the Color Passthrough form the Meta Quest Pro? Or maybe even an Mesh of the environment?I want it to be able to occlude my virtual assets in realtime, eg. when people are walking in ...

MxRP by Honored Guest
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  • 2 replies
  • 2 kudos

Modifying passthrough rendering using a shader

I have a shader I've written that modifies the color/rendering style of whatever is behind geometry that has the shader applied to it. It works great, but if I view passthrough behind the shader, the passthrough renders as black wherever the shader i...

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