Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Post Processing broken in standalone

HiI developed a game in 2022 using Unity 2021.3.11f1 and the oculus SDK.I recently started to continue work and wanted to update everything to the latest versions so I'm now working with Unity 2022.3.35f1 and the new Meta XR SDK (the all in one packa...

com.oculus.vrshell-20240704-144532.jpg com.oculus.vrshell-20240704-144046.jpg settings_1.png settings_2.png
uszvr by Honored Guest
  • 1772 Views
  • 6 replies
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Resolved! Full Screen Pass Renderer Feature Not Working on Build

Hello, I'm trying to implement an Outline Post Processing shader. I've found a simple graph shader that uses "full screen pass renderer feature" and the video is here.In the project I'm utilizing Meta's All-in-One SDK with passthrough and Meta's Dept...

Boysle_0-1723517590142.png Boysle_0-1723518642649.png Boysle_1-1723517978240.png Boysle_2-1723518232548.png
Boysle by Explorer
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  • 3 replies
  • 0 kudos

Post Processing and Fixed Foveated Rendering with URP

We are currently working on a title for Quest and we seemingly cannot have Fixed Foveated Rendering and any post processing in our game. The summary of our issue is that we would like the option of applying dynamic bloom within the game on platforms ...

Anonymous by Not applicable
  • 2815 Views
  • 1 replies
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