Unity Development
Welcome to Unity development, where you can share insights, ask questions, and address challenges with fellow Unity developers. This forum is ideal for discussing all things related to Unity.
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! Full Screen Pass Renderer Feature Not Working on Build

Hello, I'm trying to implement an Outline Post Processing shader. I've found a simple graph shader that uses "full screen pass renderer feature" and the video is here.In the project I'm utilizing Meta's All-in-One SDK with passthrough and Meta's Dept...

Boysle_0-1723517590142.png Boysle_0-1723518642649.png Boysle_1-1723517978240.png Boysle_2-1723518232548.png
Boysle by Explorer
  • 1322 Views
  • 3 replies
  • 0 kudos

Modifying passthrough rendering using a shader

I have a shader I've written that modifies the color/rendering style of whatever is behind geometry that has the shader applied to it. It works great, but if I view passthrough behind the shader, the passthrough renders as black wherever the shader i...

Shaders missing in build

So I'm working on a VR game for the oculus quest using Unity 2020.3.6f1 and have gotten to a point where I am pretty happy with the look in unity. But when I exported it to standalone a lot of shaders were missing, the particle systems, the linerende...

Labels