After Quest 2 HMD goes to sleep while running my app, scene is offset when HMD awakes
My application is built using Unity 2020.3.36 and Oculus XR plugin 1.12.0When my app is running if remove the HMD and the HMD goes to sleep, when I put the HMD back on the HMD wakes up and the app resumes, but the camera view is offset from where it ...