Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Change AndroidManifest.xml for AppLab submission.

I'm trying to get my app to be submitted into the AppLab, but I'm running into issues where no matter what I try, I always get those permissions active in my build:android.permission.READ_EXTERNAL_STORAGEandroid.permission.READ_MEDIA_AUDIOandroid.per...

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AISDev by Honored Guest
  • 2068 Views
  • 3 replies
  • 1 kudos

Resolved! OVRManager.display returning null

Problem: I'm trying to set my Quest 2 headset to 120hz, Calling OVRManager.display returns null Details:I imported the Oculus Integration Plugin then wrote the below code, but when I build and deploy to the headset I get a null reference exception be...

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DTNA_VR by Explorer
  • 2546 Views
  • 3 replies
  • 0 kudos

OVRControllerHands is not displayed in HDRP project

Hi, I made a new project 3D Core, then added OVRCameraRig and OVRInteraction.OVRControllerHands and OVRHands added in OVRInteraction.I Copied HandGrabExamples OVRCameraRig. this worked.But I made a new project 3D HDRP, then added above prefabs like H...

kato.3210 by Honored Guest
  • 597 Views
  • 0 replies
  • 1 kudos

Android WebView Render Error

I'm making a VR simulation that uses Vuplex's WebView for Android - the canvases are taken from the poke interaction scene, with a WebView added to the Unity Canvas. Most of them load up just fine, but the one webpage I have is popping up an error ab...

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Resolved! Quests hands tracking is not working in Unity editor

For some reason hands tracking is not working anymore in Unity editor.Tried with Quest Link and with Air Link.Tried in a clean project with the latest updates and Quest Pro.Tried in some old project for Quest 2 (and with Quest 2) where everything was...

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DanceM by Protege
  • 6570 Views
  • 10 replies
  • 0 kudos

Hand Grab Interactable grab Event?

hey I am having trouble finding out which event I need to catch from the HandgGrabInteractable to then from that event call a function. In my case the Photon.RequestOwnership(), on the grabbed object. Here is what I have until now, with help from Cha...

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