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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Error on Build with Meta Voice SDK (HideFlags.DontSave)

I am using the Meta Voice SDK and am having trouble building my project. I get the following errors (the first is the primary). Have others encountered this?An asset is marked with HideFlags.DontSave but is included in the build:Asset: 'Packages/com....

TimND by Honored Guest
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Error Type : FOCUS_AWARE_REQUIRED

Hello guys, I was publishing my Unity XR apk on Oculus Developer Hub, but white uploading an error pops out. It says -The focus aware manifest meta-data tag must be set with required="true". More information can be found here: https://developer.oculu...

shehran by Honored Guest
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  • 4 replies
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Meta Avatar SDK Unity WebGL Support

I know that as of right now Meta Avatar SDK does not support Unity WebGL builds because of web limitations when it comes to some of the SDKs features, however I was wondering if there was a way to overcome this just so I could load the avatar on a We...

Jeorge by Honored Guest
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  • 2 replies
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XR Tracked Keyboard not being tracked in Unity Scene

Hi All, I was wondering if anyone has come across any similar issues with trying to integrate a tracked keyboard within their scenes. I am trying to connect the Logitech MX Mini Keys keyboard and have it appear in my scene. I am using a Meta Quest Pr...

zainab290 by Honored Guest
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  • 0 replies
  • 1 kudos

How to connect a Wrist UI to a Meta Avatar?

I have a wrist UI right now connected to LeftHandAnchor.Unfortunately with this, I have to give fixed offsets and sizes.How can I connect this to the Meta Avatar in a way, that I can put it above the skin of the wrist, like a smart watch and even siz...

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