Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! Updating Quest 2 refresh rate causing physics stuttering

Hi community, I'm trying to get my Unity Quest 2 application (standalone) updating the headset refresh rate to the maximum availableProblem: Updating to any refresh rate higher than the default 72 causes the physics to start stuttering. When I grab a...

DTNA_VR_0-1678839119521.png DTNA_VR_1-1678839206203.png
DTNA_VR by Explorer
  • 3214 Views
  • 5 replies
  • 1 kudos

URP and Quest

Can I use URP on Quest, and if so, can you help me find the docs? While a veteran of the VFX industry, I'm a virgin with game dev and Unity. I have been trying to understand the different rendering pipelines in Unity, I like what I see in URP and I h...

Make all materials in all samples URP

Dear Meta staff, can we please make ALL materials URP in all samples for Unity?I don't know any person using Built-In Renderer Pipeline in their Quest projects anyways.... I think this will give a lot of value to the samples offered by Meta, without ...

Razalghuul_0-1716915421473.png

Post Processing and Fixed Foveated Rendering with URP

We are currently working on a title for Quest and we seemingly cannot have Fixed Foveated Rendering and any post processing in our game. The summary of our issue is that we would like the option of applying dynamic bloom within the game on platforms ...

Anonymous by Not applicable
  • 2826 Views
  • 1 replies
  • 0 kudos
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