Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! Discovered anchors are placed at (0,0,0)

Hi there,I'm trying to use MetaXR anchors for my current project. I previously used Unreal 5.1 with PCVR and I could create, save and reload anchors.I am now trying to do the same in an Unreal 5.4 standalone project.My problem is that when I save the...

Capture d’écran 2024-09-12 113916.png Capture d’écran 2024-09-12 114001.png

Passthrough Shadows Discussion

I'm currently looking into the best way to implement shadows for virtual characters. I've seen a few ways that look promising with just drop shadow cards. But what if I want true dynamic shadows? How do I get them to cast with no floor mesh since I w...

UE4 OculusSceneActor Mixed Reality walls scale issue

I was trying to expand the wall and found an issue with the scale. Somehow, it is also able to affect the plane orientation. When I attach any 3d asset on the wall, it causes the geometry of my asset go berserk. To fix this, I had to create a new pla...

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Resolved! Where's passthough api for Unreal Engine?

When would the passthogh api be available to Unreal Engine? Every documentation I found was for Unity.Would it be added to Unreal Engine anytime soon?I really don't want to switch to Unity for this and recreate my project.

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