Unreal Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Passthrough Shadows Discussion

I'm currently looking into the best way to implement shadows for virtual characters. I've seen a few ways that look promising with just drop shadow cards. But what if I want true dynamic shadows? How do I get them to cast with no floor mesh since I w...

shared spaces in you own UE4 project?

Hi,I have the sharedspaces API working in our own project based on the example project but basic replication of some actors isnt working as i would have expected. We have the VRE plugin working and our pawn is replicating as exepected.We have a simpl...

typeeh by Protege
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No Oculus Hand Support in 4.27 Oculus branch?

As title suggests, opening my project (which focuses on hand tracking) in 4.27 causes issues with the hands. At first the hands wouldn't even appear until I switched back to Legacy OVR under the XR API in project settings, but then, after I package a...

Anonymous by Not applicable
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[ Bink ] Graphical glitches when using Bink on Oculus

Hello everyone, I wanted to try out the new Bink Plugin in 4.27, but I have some odd problems with it on the Oculus Quest 1 and 2. The application, I'm currently implementing Bink in, switches to a black screen whenever I look in a certain direction....

MarvinSt by Honored Guest
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  • 0 replies
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Quest For Business Save not working

When I build out our project using Unreal 4.25.3 oculus integration using standard save features, it works on the consumer headsets but does not save on the Enterprise edition headsets, also known as the business edition headsets. Why are these diffe...

Ham1ton by Protege
  • 760 Views
  • 0 replies
  • 1 kudos
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