Set Display Frequency not working in Oculus OpenXR/Vulkan
I'm building with OpenXR/Vulkan for Quest 2 90hz, but cannot set the display frequency in blueprint. How do i do this with C++?
I'm building with OpenXR/Vulkan for Quest 2 90hz, but cannot set the display frequency in blueprint. How do i do this with C++?
I have been trying to convert some simple projects to Oculus Quest packages. I am relatively familiar with how light building in Unreal Engine works, but the result looks so different in Vulkan preview mode and on the deployed version that I am wonde...