Hi, on v74 it was simple to stack activities into an immersive Panel (just start new activites from the one in the panel). With the v76 it doesn't behave like that anymore, it opens new activities i...
Im executing the StarterSample on Quest3 v76.1024. I just add a EditText widget into ui_example.xml as below. When I clicked the EditText, the virtual keyborad was not shown but sometime it was show...
How do I turn off the default controller cursor (the annular shade marked off on surfaces by the incident beam of one of the controllers) for a given mesh or material?
On the host we can query the position and orientation of the head as follows: fun getHeadPose(): Pose { val head = Query.where { has(AvatarAttachment.id) } &nb...
I'm working with a SceneTexture instance passed to a shader for rendering in this fashion: val videoTexture = SceneTexture(Color.valueOf(0f, 0f, 1f, 1f))
videoMaterial = SceneMaterial.custom...
I am able to create SceneObject's that end up being contained within a specific entity as follows val fooObject = SceneObject(scene, fooMesh, "foo", entity = fooEntity) I am able to call setPos...
I see in the Custom Component Starter Sample the execute() method fetches the head pose as follows: var headPose: Pose = getScene()!!.getViewPose() I assume this returns the position of the hea...