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Can't stack anymore activities in Panel in immersi...

by ShadowyLynx1866 in Meta Spatial SDK Development
‎04-29-2025 12:25 PM
‎04-29-2025 12:25 PM
Hi, on v74 it was simple to stack activities into an immersive Panel (just start new activites from the one in the panel). With the v76 it doesn't behave like that anymore, it opens new activities i...

[Spatial SDK] Virtual keyboard is not shown.

by BigMac1771 in Meta Spatial SDK Development
‎05-07-2025 07:44 PM
‎05-07-2025 07:44 PM
Im executing the StarterSample on Quest3 v76.1024. I just add a EditText widget into ui_example.xml as below. When I clicked the EditText, the virtual keyborad was not shown but sometime it was show...

Disable Controller Cursor for Mesh/Material

by ameant.ai in Meta Spatial SDK Development
‎04-19-2025 02:26 AM
‎04-19-2025 02:26 AM
How do I turn off the default controller cursor (the annular shade marked off on surfaces by the incident beam of one of the controllers) for a given mesh or material?

Issue when forward to new activity

by LuisInThisUniverse in Meta Spatial SDK Development
‎03-05-2025 12:11 PM
‎03-05-2025 12:11 PM
...idth = 2.0f height = 1.5f layerConfig = LayerConfig() enableTransparent = true } }) } }   Thanks!  

Is there a way to set CPU/GPU performance level?

by PointyLlama5273 in Meta Spatial SDK Development
‎03-14-2025 07:02 PM
‎03-14-2025 07:02 PM
Referencing this post: there doesn't seem to be a way to set CPU/CPU perf levels in SpatialSDK. Can this be done?

How to get the relative position of the left and r...

by waynecochran in Meta Spatial SDK Development
‎03-18-2025 06:00 PM
‎03-18-2025 06:00 PM
On the host we can query the position and orientation of the head as follows: fun getHeadPose(): Pose {    val head = Query.where { has(AvatarAttachment.id) }       &nb...

How to update contents of SceneTexture in SpatialS...

by PointyLlama5273 in Meta Spatial SDK Development
‎03-13-2025 01:24 PM
1 Kudo
‎03-13-2025 01:24 PM
1 Kudo
I'm working with a SceneTexture instance passed to a shader for rendering in this fashion: val videoTexture = SceneTexture(Color.valueOf(0f, 0f, 1f, 1f)) videoMaterial = SceneMaterial.custom...

Scale component has no effect on SceneObject store...

by waynecochran in Meta Spatial SDK Development
‎02-21-2025 11:17 AM
‎02-21-2025 11:17 AM
I am able to create SceneObject's that end up being contained within a specific entity as follows val fooObject = SceneObject(scene, fooMesh, "foo", entity = fooEntity) I am able to call setPos...

How to dynamically resize panel in 2d app mode?

by butterchickenpaneer in Meta Spatial SDK Development
‎01-21-2025 10:57 AM
‎01-21-2025 10:57 AM
Hello I've an app in 2d mode, I want to resize dynamically based on content resolution. How can i achieve this? 

Can I query the left and right eye pose relative t...

by waynecochran in Meta Spatial SDK Development
‎02-06-2025 12:33 PM
‎02-06-2025 12:33 PM
I see in the Custom Component Starter Sample the execute() method fetches the head pose as follows: var headPose: Pose = getScene()!!.getViewPose() I assume this returns the position of the hea...
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