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how long does it take review

by ryokawano in Oculus Go Development
‎05-29-2016 08:49 PM
‎05-29-2016 08:49 PM
Hi, I'm wondering how long does it take review?  Last month, I created simple vr game application for GearVR as my job :wink: (the account what i use in my job is not this account)....
  • Tags:
  • app
  • Application
  • Game
  • Review
  • submission

How to get osig file for Genymotion emulator?

by krog9999 in Oculus Go Development
‎05-12-2016 06:53 PM
‎05-12-2016 06:53 PM
For an Oculus signature file, I need to get the device id. I am using Genymotion emulator. When I use adb devices, it prints "192.168.56.101:5555" which is an IP, not a device ID. When I paste it in ...

Rendering multiple OVR cameras at once! Does anyon...

by og9269 in Oculus Go Development
‎05-17-2016 06:29 AM
‎05-17-2016 06:29 AM
<<OVRPlayerController camera                             OVRCameraRig camera>> I have two OVR camera objects OVRPl...
  • Tags:
  • GearVR
  • unity3d

How to integrate Leaderboards and Friends in Unity

by Fulby in Oculus Go Development
‎04-08-2016 01:42 PM
‎04-08-2016 01:42 PM
I'm developing a Gear VR game and would like to include a leaderboard, with the option of showing scores for all users or just friends of the player. The Oculus developer pages mention ovr_Leaderboar...

Not Returning to App after IAP Handling

by iWalker in Oculus Go Development
‎06-08-2016 02:00 PM
‎06-08-2016 02:00 PM
I am able to successfully make purchases in the app, but regardless of whether the purchase is successful or not after the payment is handled in Oculus it just goes to a black screen instead of retur...
  • Tags:
  • android
  • IAP
  • unity

Having trouble connecting to ADB via wireless beca...

by kenontherocks in Oculus Go Development
‎04-22-2016 03:16 PM
‎04-22-2016 03:16 PM
Is anyone else having trouble using ADB to connect to your phone wirelessly to debug for GearVR? I run into two roadblocks, they are "device not authorized" or "device refused connection" If I co...
  • Tags:
  • adb
  • debugging
  • GearVR
  • unity
  • wireless

How to decode video frames for 360 pano playback

by saldavonschwart in Oculus Go Development
‎05-22-2016 06:38 PM
1 Kudo
‎05-22-2016 06:38 PM
1 Kudo
I was looking at the native samples in the mobile SDK, specifically the 360 videos sample, hoping to see how video frames are decoded and uploaded to GL. I have an idea of how I would approach th...
  • Tags:
  • 360video
  • GearVR
  • occulus apps and videos

Has anyone developed a GearVR game for fear of hei...

by KillerQ97 in Oculus Go Development
‎04-03-2016 08:26 PM
‎04-03-2016 08:26 PM
Hey all, I'm looking for an app that is optimized for GearVR that includes walking a right rope or climbing a ladder, or something of the sort. I'm looking to create the most realistic feeling o...

Is there any way to publish an app without Note 4 ...

by MirrorMan in Oculus Go Development
‎07-09-2016 12:06 AM
‎07-09-2016 12:06 AM
Here is the test result of my game,i built this game in UnrealEngine 4 and the graphics in Note4 is terrible.  I notice some apps in Oculus Store aren't supported my phone which is said "Not Su...
  • Tags:
  • Note4

Separating tap from double tap

by mallmagician in Oculus Go Development
‎02-02-2017 08:17 PM
‎02-02-2017 08:17 PM
No matter what I do, a quick single or whatever, a double tap always registers.  Here is the code I'm trying to use.  using UnityEngine; using UnityEngine.VR; using System.Collec...
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