I have a consumable item setup in my Meta Dashboard and have it implemented in my game. When you go buy it in-game for the first time, the pop ups to purchase appears and you can purchase it. Then th...
I'm running into an issue working with Quest 2 headsets where the "Allow connected device to access files" pop up is now blocking us from running automation of our game on the headset. If I go to the...
I'm testing Shared Spatial Anchors on Meta Quest Pro. The codes below. using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpatialAnchorSender : M...
Trying to share spatial anchors to other local players. The anchor is created without problem and getting a Uuid. Can save the anchor locally without problem. But changing to StorageLocation.Cloud ...
So my alpha channel build shows up on my quest 2 and is available for download, but every time I try downloading, the download goes up to 100%, waits a bit on installing then goes back to install/dow...
I received a message from Meta: "In order to continue offering a safe and secure platform, we require all developers to maintain a publicly available privacy policy that clearly articulates y...
I am developing an app for Meta Quest 2. When I Build & Run out of Unity, the APK correctly launches on the headset. I am also able to directly download the APK to the device using the Meta Ques...
I've been searching around but is there no information about if it's possible to refund IAP to someone who accidentally purchased items in game. Is this possible to do?