Hello, I'm building a game for every platform, Steam and Meta, and it works that way so far. I've read Meta documentation, and it seems like I'm supposed to use Meta's "OpenXR" rig for some features...
Hi all, I'm using the latest avatar SDK and I want to set up a local third person avatar with animated legs. I looked at the NetworkLoopbackExample sample scene, so I added the OVR Animation Behavio...
Hello, I'm developing a solution on Unity, and I'm using a combo Ray Interactable + Grabbable to move 3D Objects, the GameObject has a Rigidbody attached too. But when I test, the movement seems off...
I’m trying to create a UI similar to the one in the Meta Home environment, where users can move and interact with floating windows in 3D space. I’ve looked through the official documentation and fo...
I'm using v74 of the Meta XR All-in-One SDK and I want to support both hands and controllers in an app. Problem is that I've been using Poke Interaction for navigation buttons and they only work with...
I'm encountering an issue on macOS (Apple M2) where the XR Simulator launches but then freezes continuously with the following error in the logs: [OVRPlugin] [XRCMD][failure] [XR_ERROR_HANDLE_INVALI...
...s some other users / players noted the boundary changed (somehow in v74?). https://communityforums.atmeta.com/t5/Get-Help/Boundary-bug-I-ve-never-seen-before/m-p/1303816/highlight/true#M359878&n...
Hello! I'm currently developing a Colocation App, my goal is to store information of object position for take them be in the same position when you login again. Actually i would like to just insta...
Hello, I created a blank project in Unity 6000.0.37f1 and dowloaded the latest version of Meta All in One (v72) and Meta Avatars(v33). i just created a blank scene and added all the buildin...
I want to make MR app using Computer Vision technology. But I don't know How can I access my VR's front camera. I want to get front camera's image to process. Can I access Quest 3's front camera?