ERROR: Unhandled exception at 0x00007FF905A19129 (KernelBase.dll) in UE4Editor.exe: 0xC06D007E: Module not found (parameters: 0x00000042048C7E50). occurred CALL STACK: KernelBase.dll!00007ff905a19129() Unknown > UE4Editor-OculusEditor.dll!__delayLoadHelper2(const ImgDelayDescr * pidd, __int64(*)() * ppfnIATEntry) Line 323 C++ [External Code] UE4Editor-OculusEditor.dll!SOculusPlatformToolWidget::SOculusPlatformToolWidget() Line 34 C++ [Inline Frame] UE4Editor-OculusEditor.dll!SharedPointerInternals::TIntrusiveReferenceController::{ctor}() Line 135 C++ UE4Editor-OculusEditor.dll!SharedPointerInternals::NewIntrusiveReferenceController() Line 186 C++ [Inline Frame] UE4Editor-OculusEditor.dll!MakeShared() Line 1692 C++ [Inline Frame] UE4Editor-OculusEditor.dll!TWidgetAllocator::PrivateAllocateWidget() Line 1001 C++ [Inline Frame] UE4Editor-OculusEditor.dll!TDecl::{ctor}(const char *) Line 1034 C++ [Inline Frame] UE4Editor-OculusEditor.dll!MakeTDecl(const char *) Line 1111 C++ UE4Editor-OculusEditor.dll!FOculusEditorModule::OnSpawnPlatToolTab(const FSpawnTabArgs & SpawnTabArgs) Line 111 C++ [Inline Frame] UE4Editor-OculusEditor.dll!TMemberFunctionCaller (__cdecl FOculusEditorModule::*)(FSpawnTabArgs const &)>::operator()(const FSpawnTabArgs &) Line 156 C++ [Inline Frame] UE4Editor-OculusEditor.dll!UE4Tuple_Private::TTupleImpl >::ApplyAfter(TMemberFunctionCaller (__cdecl FOculusEditorModule::*)(FSpawnTabArgs const &)> &&) Line 498 C++ UE4Editor-OculusEditor.dll!TBaseRawMethodDelegateInstance<0,FOculusEditorModule,TSharedRef __cdecl(FSpawnTabArgs const &)>::Execute(const FSpawnTabArgs & ) Line 458 C++ [Inline Frame] UE4Editor-Slate.dll!TBaseDelegate,FSpawnTabArgs const &>::Execute(const FSpawnTabArgs &) Line 561 C++ UE4Editor-Slate.dll!FTabManager::SpawnTab(const FTabId & TabId, const TSharedPtr & ParentWindow) Line 1416 C++ UE4Editor-Slate.dll!FTabManager::RestoreArea_Helper(const TSharedRef & LayoutNode, const TSharedPtr & ParentWindow, const bool bEmbedTitleAreaContent) Line 1275 C++ UE4Editor-Slate.dll!FTabManager::RestoreSplitterContent(const TSharedRef & SplitterNode, const TSharedRef & SplitterWidget, const TSharedPtr & ParentWindow) Line 1390 C++ UE4Editor-Slate.dll!FTabManager::RestoreArea_Helper(const TSharedRef & LayoutNode, const TSharedPtr & ParentWindow, const bool bEmbedTitleAreaContent) Line 1344 C++ UE4Editor-Slate.dll!FTabManager::RestoreArea(const TSharedRef & AreaToRestore, const TSharedPtr & InParentWindow, const bool bEmbedTitleAreaContent) Line 1251 C++ UE4Editor-Slate.dll!FTabManager::InvokeTab_Internal(const FTabId & TabId) Line 1160 C++ UE4Editor-Slate.dll!FTabManager::InvokeTab(const FTabId & TabId) Line 1089 C++ UE4Editor-OculusEditor.dll!FOculusHMDSettingsDetailsCustomization::PluginClickPlatFn(bool text) Line 187 C++ [Inline Frame] UE4Editor-OculusEditor.dll!TMemberFunctionCaller::operator()(const bool &) Line 156 C++ [Inline Frame] UE4Editor-OculusEditor.dll!UE4Tuple_Private::TTupleImpl,bool>::ApplyAfter(TMemberFunctionCaller &&) Line 415 C++ UE4Editor-OculusEditor.dll!TBaseSPMethodDelegateInstance<0,FOculusHMDSettingsDetailsCustomization,0,FReply __cdecl(void),bool>::Execute() Line 279 C++ [Inline Frame] UE4Editor-Slate.dll!TBaseDelegate::Execute() Line 561 C++ UE4Editor-Slate.dll!SButton::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 293 C++ [Inline Frame] UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent::__l8::::operator()(const FArrangedWidget &) Line 5612 C++ UE4Editor-Slate.dll!FEventRouter::Route >(FSlateApplication * ThisApplication, FEventRouter::FToLeafmostPolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerUpEvent::__l8:: & Lambda) Line 271 C++ UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent(const FWidgetPath & WidgetsUnderPointer, const FPointerEvent & PointerEvent) Line 5598 C++ UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent(const FPointerEvent & MouseEvent) Line 6203 C++ UE4Editor-Slate.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button, const FVector2D CursorPos) Line 6176 C++ UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 1842 C++ UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage(TSharedPtr & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 2292 C++ UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 1522 C++ UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 772 C++ [External Code] [Inline Frame] UE4Editor-ApplicationCore.dll!WinPumpMessages() Line 107 C++ UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages(bool bFromMainLoop) Line 130 C++ UE4Editor.exe!FEngineLoop::Tick() Line 3882 C++ [Inline Frame] UE4Editor.exe!EngineTick() Line 62 C++ UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 168 C++ UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 261 C++ [External Code]