Hello!I have a scene in Unity set up with an OVRPlayerController.Is
there any way I can prevent the PlayerController from 'standing up' when
the user does?Sometimes a 'stand up' is triggered even though the user
is sitting down, and I'd like to disab...
Hey guys! I have a question for you.I've got a scene set up for Oculus +
LeapMotion and it's working pretty well.One thing that's nagging me,
however, is that head tracking rotation is kind of... off. When I turn
my head 90 degrees to the right, the ...
Hmmm, I guess it's not a functionality then. Might be a bug, because the
test user is sitting perfectly still and suddenly ingame he is sensed as
though standing up.Do you have any idea why that may be happening?
I am using
https://developer.oculus.com/documentation/game-engines/latest/concepts/unity-utilities-overview/.I
can't find a way to make head tracking rotate the camera more naturally.
It rotates the camera roughly twice the 'real' speed.