Hello unity devs,I didn't find anything on this topic here in the dev
forum. But this should also target other devs:I can't get room scale to
work atm with v74.0.2 of the meta all in one sdk.As some other users /
players noted the boundary changed (s...
Hi there, is it possible to have these hand visuals, which also are
animated?Using Unity 6 and all in one SDK v71.There are lots of building
blocks, but I can't find this. Maybe it's there already and just needs
to be activated? Or any other way to i...
From what you write Iām not sure if you do the workaround correctly. You
have to start the app you want to use. Then you open up the meta (quick)
settings and switch from stationary to free room. Did you do it like
that?I guess v74 somehow sets all o...
So this is the solution for now and maybe also the solution I never had
implemented (yet):
https://developers.meta.com/horizon/documentation/unity/unity-boundaryless/Deactivating
the boundary completely in my MR app is fine for me.
So this is the solution for now and maybe also the solution I never had
implemented (yet):
https://developers.meta.com/horizon/documentation/unity/unity-boundaryless/Deactivating
the boundary completely in my MR app is fine for me.Thanks and bye for
...
I'm very confused atm. I see that in the quick setting I can change the
setting and have the option "stationary" and "free room". But I'm
developing a mixed reality app and we had "room scale" working. With
"room scale" I mean I could walk around my ...