Add test user account to release channel on app dashboardSign in to
Oculus Home with test user accountDownload and run the appCreate a new
build of the app in UnityRun the newly created .exeExpected: the
entitlement check succeedsActual: the entitlem...
Using Unity 2017.2.0f3, I made a blank Unity project, imported OVR Unity
Utilities 1.23, and made a build. I then ran VRC Validator (version
1.24.0.0). The following VRC checks
failed:TestResponseToRecenterRequestTestAppShouldQuitTestAudioOutputTestL...
Start app on Rift, on an ethernet-connected PCStart an in-app
purchaseJust after entering the PIN, while the spinner is onscreen, pull
out the network cableThe Oculus runtime won't progress past this screen,
even if network connectivity is restored. ...
User starts a consumable purchaseJust after entering the PIN, user
presses the Oculus button on the Rift controllerThe Oculus runtime
returns an empty Purchase to the app, which indicates that the purchase
was cancelled (I assume)User tries to purcha...
HiWhat is the correct way to detect the user cancelling a purchase
during the checkout flow in Unity, please?The docs say "Returns a
purchase on success, empty purchase on cancel, and an error on
error".With a test user on GearVR, message.IsError is ...
Hi @imperativity This continues to be a big problem for us. We have
provided a logcat via email, but here's another one.The test user was
ed.earl.1777070215610135923627746@melodyvr.com.
@imperativity, are you saying that the Oculus app needs to run with
admin permissions? If so, shouldn't it be modified to request admin
permissions when it starts?
I will summarise:I download the build from the Oculus appI run the
build, and I am able to use IAP successfullyI make a new build in UnityI
run my new build, and I am able to use IAPMy colleague downloads the
build from the Oculus appMy colleague run...