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This is a new problem/bug introduced with the latest Quest 3 software update auto deployed last week.Old workflow: When you have a link cable connected to your PC and you are trying to deploy a packaged build to your HMD via ADB, your normal workflow...
I need to package a build for the oculus quest and I can't seem to find any documentation on either the Oculus site or the UE4 documentation site. Does anyone know of any good reference docs for packaging a build for Oculus Quest, or have a good pack...
Wow, I'm a noob. I just discovered that Oculus Touch controllers have capacitive touch on most of the buttons... So *thats* how "finger tracking" works. I'm using UE4, so you Unity devs may have slightly different results. But here's my notes on how ...
I'm building a room scale VR game where people stand and move around in the play space. I have the Oculus Touch controllers and two cameras. The cameras are mounted on either side of my desk, with about 5 feet of distance between them. The cameras ar...
I'm building a room scale VR game where people stand and move around in the play space. I have the Oculus Touch controllers and two cameras. The cameras are mounted on either side of my desk, with about 5 feet of distance between them. The cameras ar...
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