Much to my dismay today I booted up Oculus to do touch development and
am now unable to do it because the touch controllers requires two
Sensors. We only have one set of touch controllers and they have to
travel between development machines. Which us...
As many of you know, we’ve had a lot of trouble with haptics and the
Oculus Touch. For those of you still having trouble, or who want
something a bit simpler, I’ve made this Haptic Helper. It’s a singleton
that allows you to call haptics anywhere. It...
Does anyone know where you can get he covers we saw at Oculus Connect 3?
My company is looking to buy them in
bulk.http://www.polygon.com/virtual-reality/2016/10/10/13226122/oculus-rift-condoms-facebookAnyone?
Hello I am wondering if hidden in the OVRManager in Unity orsomewhere is
an easy way to access the Anchor Variable. Right now in order to detect
the anchor’srotation and position I am having I am assign the it to a
game object in theinspector.Taking ...
Hello,We at 3lbGames have build a comprehensive movement system for the
Oculus Touch and have made it available at the Unity Asset Store. The
best part is that our Hand-Guided Movement ModeI dramatically reduces
motion sickness. Your movement follows...
We wrote our own hand script, We ran into too many problems with the
existing ones. Their weird colliders always get in the way. You can rip
a lot of stuff out side of that hand script.
We ran into this with our vehicles, Parent the Hands to the
LeftHandAnchor/RightHandAnchor I have found the controllers work way
better. We then just created our own hands and parented them to that
anchor
Matt,We ran into this problem a little while ago the issue was the hands
are using LateUpdate if you switch that to update/Fixed It helped us
quite a bit.Additionally you can parent the hands/controllers to the
anchors. I ran into this with my moveme...
With the new release and and the Avatar Editor C:\Program
Files\Oculus\Support\oculus-avatar-editor\You can get some hints about
it if you de-complie the unity project. there is a new namespace called
Oculus.AvatarThere are a lot of events for poses ...