Im able to build out to the Oculus Quest. I am using the OVR Metrics
Tool. Just had a question on what each category means. When I test my
game in the headset the stats are this.fps 72gpu 2cpu2cpu u 25gpu u 25a
memory 1900.Is "a memory" allocated mem...
To get the oculus controls to work do I need both the Oculus
Intergration from the Unity store and the OVRAvatarSDK? Or do I just
need the Oculus Intergration?
nevermind on the question on why is the cap 2000mb. haha I was like hmm
doesnt 2000mb = 2 gigabytes. But I guess the other question of if my apk
is only 32mb then why wouldnt it show a allocation of 1968 mb or
something.