since ‎09-18-2018

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I'd like to change some display and material settings automatically by detecting which quest 1/2 is used. Is there a way to detect which hdm is in use in builded app?
I'm new to Quest/Quest2 deploying and I'm wondering what I'm missing here...I have game that I made for Oculus Go and it's just able to run steady 60fps on Go. When I deploy it on my new Quest2, the game can't sustain 72fps. It's steadily dipping to ...
Could someone please help me to figure out what I'm doing wrong, or is the support for GO already dismissed on new engine versions?On UE4, single pass is not working with Go, controller input mappings have not worked after UE4. 23. All tutorials and ...
This is most likely very very noob question, but I have googled for weeks for this...Could anybody help me to figure out how to get the touchpad, trigger and back button on Go controller mapped to Unreal Engine 4.24.3 inputs?There's no "Motion Contro...
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