My little Unity game crashes almost every time when running as Windows
standalone build and I don't even know where to begin to look.
Apparently some internals of the OVR platform goes haywire upon starting
the game, probably during the platform init...
Unity 2018.1.8 and OVR Platform SDK 1.24, Avatar SDK 1.27.Motivation1st
person view where you sit or stand in the real world, and drag yourself
around with your arms in the virtual world. You don't want the user to
be able to walk around in the virtu...
I would also very much like some documentation on what fields are
available on the User node, as well as what other nodes exists and what
their fields are. The server-to-server docs are very much incomplete:
https://developer.oculus.com/documentation...
I'm very interested in this too. The cross platform guide says nothing
about how the entitlement checks and other Oculus specific features
should be handled when publishing to Steam. Some guidance would be very
helpful.
@goodbyesquare Good question, I have tried before, but I did give it
another go: Upgrade OVRPlugin (orwhatsitsname)? YesRestart? YesUpgrade
spatializer? Yes (it asks before restart happens)Restart? YesWait for
Unity to restart.Load Oculus SampleScene...
Using the recommended versions of Unity and Oculus Integration does not
work! Oculus team, please look into this long-standing issue.I've tried
to follow the instructions to the letter and I can still consistently
reproduce this
problem.https://devel...
This is still an issue on Unity 2019.2.4f on an empty project and
installing the Oculus Integration 1.40 package. If you click Upgrade
when prompted to upgrade the spatializer to 1.40's version, the entire
Oculus SDK integration stops working. I'm ki...