I set up everything in unity, and the oculus touch controller's
positional tracking doesn't seem to work in unity. It only shows the
rotation. Oculus touch works great with everything else, but for some
reason it isn't working well in unity.
I have created a VR experience in unity that potrays the ending scene of
the movie End of Evangelion. I do not plan to charge for it, but I am
wondering if I am even allowed to release something like this, due to it
containing copyrighted elements.
In preparation for the Oculus Touch and to improve my tracking area, I
3D printed a ceiling mount for the Oculus sensor and mounted it upside
down in the corner of my ceiling. It looks great, but when I put the
headset on, the tracking is inverted (i...