I seem to be at a loss for I have been working on this problem for the
last couple of days.I am trying to create a game where the player walks
through the environment by walking around their play area given it meets
the requirements (7 ft x 7 ft). I,...
Sorry about taking so long to get this posted. What I did to center the
world is as followsIn Unity, place all objects in the world into one
gameObject parent so we only have to rotate one thingCreate a new Script
for rotating and make sure it contai...
My way of doing it works for the initial centering of the play area and
subsequent re-centering as well. The way I have do it is by binding it
to the re-centering event when the level is loaded. I'm not currently
able to get to my computer until late...
Yes, I did figure it out actually! My problem was that the code I was
running was trying to align it using coordinates local to the boundary
instead of the boundaries global coordinates. Once I made the conversion
everything *worked* as intended. If ...
MVRKDEV said: I'm trying to accomplish the same thing with the Quest, so
I'll +1 this. Out of curiosity, are you currently building to the device
every time you want to test something or are you using the link cable? I
have not gotten my oculus link ...