HoldenTB
Explorer
since ‎10-15-2015
‎02-23-2021

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  • 23 Posts
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We have a game that launched over two years ago with entitlement check working fine on the store. I updated our Platform SDK integration while fixing some bugs in the project and it passes entitlement check in the editor and in builds, but it fails e...
Today we released a big update to Floor Plan that we're calling Floor Plan: Hands-On Edition. For those who haven't seen it before, Floor Plan is a puzzle-adventure game that takes place entirely inside an elevator. It's our love letter to classic po...
I'm seeing a weird crash in builds made with 5.4.3p3:Launch game from desktop (either from Oculus Home or from the exe)Wait for splash screen to finish playingPut on headsetGame crashesThis doesn't happen if I'm wearing the headset:Launch game from d...
We're doing screenfades using the Oculus/Unlit Transparent Color shader similar to the reference provided in the Oculus Utilities package, and noticed that our fade color wasn't always what we expected.It turns out that the provided shader is affecte...
My team is having trouble getting bones to work in Maya 2016 with the NVIDIA 361.91 driver required by SDK 1.2. Autodesk forums indicate we're not the only ones with this problem. Reverting to the previous driver version (361.75) fixes the problem in...
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