We have a game that launched over two years ago with entitlement check
working fine on the store. I updated our Platform SDK integration while
fixing some bugs in the project and it passes entitlement check in the
editor and in builds, but it fails e...
Today we released a big update to Floor Plan that we're calling Floor
Plan: Hands-On Edition. For those who haven't seen it before, Floor Plan
is a puzzle-adventure game that takes place entirely inside an elevator.
It's our love letter to classic po...
I'm seeing a weird crash in builds made with 5.4.3p3:Launch game from
desktop (either from Oculus Home or from the exe)Wait for splash screen
to finish playingPut on headsetGame crashesThis doesn't happen if I'm
wearing the headset:Launch game from d...
We're doing screenfades using the Oculus/Unlit Transparent Color shader
similar to the reference provided in the Oculus Utilities package, and
noticed that our fade color wasn't always what we expected.It turns out
that the provided shader is affecte...
My team is having trouble getting bones to work in Maya 2016 with the
NVIDIA 361.91 driver required by SDK 1.2. Autodesk forums indicate we're
not the only ones with this problem. Reverting to the previous driver
version (361.75) fixes the problem in...
We're running into what looks like the same issue with WaitForGPU taking
up way more than it should on Galaxy S7 (haven't tested on Galaxy S8),
but I verified we do have multithreaded rendering enabled. The FIFO
script actually makes it a little bit ...
Zenbane said: I gave this a 4 because I was hooked enough to beat this
in one sitting. Granted, the game can be beaten easily in 12 minutes
(literally); but the puzzles are great and the interactions are unique.
The cost is low but should probably a ...
Hiya, @FrozenPea. We walked a bit about how the Adventure Time game came
to be back at Oculus Connect. You can fast forward to around 55 seconds
in. https://youtu.be/9vZ8SfXOlpI?t=54
Did you go to Settings -> Devices -> Set Up a Device -> Remote?It didn't
work for me during initial setup either, but it worked fine from the
Devices menu.