User Activity

Has anyone being able to detect eyes closed/open state using Meta XR and Quest Pro? We are able to get tracking data but the eye closed variable never changes. Looking at the Meta XR code it seems eye blinking is not being returned (see screenshot). ...
I'm unable to get collision to happen when using a custom hand mesh in the Oculus XRHand Component. Collisions work fine if I use the built-in default hands. I have added a physics asset to the skeletal meshes and added physics bodies to the bones. I...
I think this might be more of a request. Currently the recorded videos done through the share section have mono sound. I'm trying to capture an experience that has spatialized audio and this makes it impossible. I know I could just plug an audio reco...
I would like to please request some clarification from Oculus staff regarding the use of Oculus Audio in Unreal Engine (Oculus integration 4.23) for the Quest. Is this actually possible and supported? I keep finding posts everywhere stating that it d...
So far the recommendation is to turn off Mobile HDR but I keep reading this articles online referencing that Vulkan would allow for Mobile HDR on the Quest, for example, quoting from https://venturebeat.com/2019/08/10/unreal-engine-now-supports-vulka...