Has anyone being able to detect eyes closed/open state using Meta XR and
Quest Pro? We are able to get tracking data but the eye closed variable
never changes. Looking at the Meta XR code it seems eye blinking is not
being returned (see screenshot). ...
I'm unable to get collision to happen when using a custom hand mesh in
the Oculus XRHand Component. Collisions work fine if I use the built-in
default hands. I have added a physics asset to the skeletal meshes and
added physics bodies to the bones. I...
I think this might be more of a request. Currently the recorded videos
done through the share section have mono sound. I'm trying to capture an
experience that has spatialized audio and this makes it impossible. I
know I could just plug an audio reco...
I would like to please request some clarification from Oculus staff
regarding the use of Oculus Audio in Unreal Engine (Oculus integration
4.23) for the Quest. Is this actually possible and supported? I keep
finding posts everywhere stating that it d...
So far the recommendation is to turn off Mobile HDR but I keep reading
this articles online referencing that Vulkan would allow for Mobile HDR
on the Quest, for example, quoting from
https://venturebeat.com/2019/08/10/unreal-engine-now-supports-vulka...
This is interesting! Some acknowledgement to our issue, maybe? This was
posted today by Meta as part of an announcement of improvements to Link.
Interestingly, they say it does not affect usage, but in our case it
does (games won't launch). Source:
h...
So far I've been going through their troubleshooting chain too via
private messages. They haven't asked me for logs but I'm sure that will
come eventually. Nothing so far has fixed the issue. I think it's
obviously not something that is going to be f...
My laptop has one Nvidia RTX4070 and one iGPU Intel Iris Xe. The first
thing I tried was to assign the high performance Nvidia GPU to the
OculusClient.exe and the problem persisted. I also updated the Nvidia
drivers to the latest so I'm in the same b...