Capturing game play video in the Quest currently produces a video file
with mono audio. This makes capturing spatialized audio impossible,
which is important for applications that use this feature prominently.
Would it be possible to record stereo au...
I think this might be more of a request. Currently the recorded videos
done through the share section have mono sound. I'm trying to capture an
experience that has spatialized audio and this makes it impossible. I
know I could just plug an audio reco...
I would like to please request some clarification from Oculus staff
regarding the use of Oculus Audio in Unreal Engine (Oculus integration
4.23) for the Quest. Is this actually possible and supported? I keep
finding posts everywhere stating that it d...
So far the recommendation is to turn off Mobile HDR but I keep reading
this articles online referencing that Vulkan would allow for Mobile HDR
on the Quest, for example, quoting from
https://venturebeat.com/2019/08/10/unreal-engine-now-supports-vulka...
I found that the settings entry for OculusVR is missing under the Plugin
settings section of the project settings [
https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-oculus-utilities-window/
]. I found this related post in the ...
It hasn't been resolved and everyone probably had enough of talking
(screaming?) to the void and not getting any acknowledgment or clear
timeline from Oculus.
That's quite poetic! Perfect to celebrate post number 370. We might get
to 1000 before the patch comes. "Oh niceIt's already marchAnd still...
no patch." CactusCowboy
It is a very bizarre situation. I've never seen a software or hardware
issue of this importance being reported by so many people for this long
(and on Reddit and other groups) without any solution from the people in
charge. It can't be that intricate...