Hi Oculus Forum.My CV1 has grainy audio and/or depending on how my
headset shifts the right ear phone drops out. Based on some looking
around the internet the fault may be the cables internally to the
headphones. I don't know. How can I have an alter...
Recently my Rift (CV1) has been unusable either shortly restarting my PC
or going black in the headset with my monitor going black. My Vive has
been running fine so I am trying to pinpoint the issue.Had both since
their respective launches. Any tips?...
Not sure the cause of this problem and it may not be related to the
Oculus Build of Unreal but I have Visual Studios 2017 and 2015 installed
with the proper Unreal workloads installed and yet when I try to package
a project for windows Unreal sends a...
Beginning to work on a project that uses hand-presences and wanted to
take advantage of the Touch controllers as much as possible. Just to
confirm the flat captive sensor on both controllers has no mapping
implementation in Unreal. Was hoping to get ...
The features seem excellent and great start to a MR platform. Would
request image tracking and maybe in the future a method for assigning
objects to expand object tracking, plus face and body detection. I’m
sure there is a long list of features in th...
Petroza said: Hi James,I haven't seen that warning but I found it by
searching through the code. It looks like that will only happen if
you're using the old XAudio based audio system. If possible I recommend
using the new UE4 AudioMixer, it has more ...
I am experimenting with Oculus 1.34 Audio SDK on a rebuilt UE4.21 and
running into some issues. Just curious I can't access the link you
provided to enable HRTF figure I should read that maybe there are some