Serious. The Oculus App uses way too much CPU power. You need to stop
requiring it to run in the background alongside SteamVR. Really, just
stop. We already spent nearly $400 on the headset, we don’t need to deal
with this petty bullcorn too.
Annoyed. For the longest time, I wanted to legitimately smash my Touch
Controllers because whenever I’d play a game, my virtual hands would
randomly move to my waist on either side for a split second and the
controller buttons would not work during t...
Ham1ton said: For those of us developing on the Quest, not even playing
VR on our PC, we now have to run the Oculus App in the background in
order to even use the Oculus plugin in the Unreal Engine! These kinds of
practices are signs of an insecure, ...
KlodsBrik said: Developing for Quest then telling people to buy vive or
index, that really sound like a bad business model afaict ?Fair. My
guess is that the user is probably expressing opinions based on their
less-than-satisfactory experience with d...
Fair. For those who are seeing 0.5% CPU usage on idle, I’d love to see
what you’re doing. I’ve never tampered with a single part of the app
after installing it other than basic settings, and idle, non-use of the
headset with just the app open is at l...
Annoyed. Every time I turn on my computer, I have to restart my Oculus
software at least 30 times, and I often end up just restarting my entire
PC at least 3 times just to get the (Rift S) headset to work correctly.
And it uses an incredible amount o...