Quest2 got higher resolution, but less GPU therefore.As the focus for
Quest is on games and Cambria on work (where an even higher resolution
is required to read things) any new Quest iteration should receive a
"more power instead of resolution" mantr...
Hi there,a very annoying bug is that after changing the app sorting
(which should always be (local) per default btw.) is always changed back
to 'all' after each time I use my Quest.I dont want to see my
uninstalled apps, but only the installed ones f...
Accessories generate additional immersion, like e.g. the bHatpics vest
that lately is integrated more often into games and experiences.
Unfortunately currently there is no such device for wind and heat,
although many games and experiences would benef...
'The Quest 2 (oriented on budget) should be enriched with - (micro) OLED
displays for perfect black levels - IPD slider like Quest1 to not cause
eye strain - perfect headstrap from the very beginning - slightly
enhanced FOV Target group would be vete...
Agreed....for Quest 3 the blacks and the IPD slider (dual screen) need
to come back for a higher immersion! Immersion on Quest 1 is better
(being there) than on Q2 although everything else is superior.
As a furniture puncher I would like to configure my guardian in a way
that pass through pops up if one of my CONTROLLERS leaves the safety
zone. I punched already behind my guardian in a furniture, hoping that
there is nothing. Currently pass through...
Best would be to see this both in the headset, clicking on "..." in a
corner menu of the game main icon and on the mobile app ("version hits"
-> history). Currently you see the latest entry only (!) within the
mobile app, would like to see the change...