My gear vr application is crashing due to running out of memory. I know
I'm using a lot, but I'm running on a Galaxy S7 with 4 Gigs of ram, so I
was surprised to see my memory usage was below a gig. I'm wondering if
it's an issue of allocated memory ...
I ran into some trouble with my AndroidManifest.xml... my app would just
immediately crash. When I looked at the logs, the error was something
like AndroidRuntime: Caused by: java.lang.ClassNotFoundException: Didn't
find class "com.mycompany.myappnam...
I would like to submit an app, but only want to distribute it with
Oculus Keys. I looked through the application forms, but didn't see an
option for this. Is it possible? And would review times be shorter if we
wanted to go this route? Apologies if I...
Is there a way to force a lower framerate (fps)? I tried
puttingApplication.targetFrameRate = 30; In Star(), but when I do adb
logcat -s VrApi It still says 60.
We've had issues with a Unity app overheating on S6 GearVR. The app has
a background room (6 quad cube), and two planes that play a video using
the FX/Flare shader, which makes a very cool hologram effect. The
overheating seems to happen even if the ...
Just as a follow up, I tried setting CPU and GPU to 0, and although it
lasted longer, it still overheated eventually. We migrated to S7 and
haven't had any problems since, running for hours. The double
transparency was just too much for the S6. Most ...
thanks! lowering the CPU/GPU does help, and effectively ends up lowering
the frame rate to around 45fps. I don't notice any side effects, but
maybe that's just me. Once in 30s I might see a small black flicker
somewhere.Will try the Vsync stuff. The ...
Thanks for the reply! I added the corrected Quality settings. Note there
are no lights or shadows in the scene. What do you mean by "always
overheat" at 2/2? Is that independent of content? Do you know what
version of Oculus the 0/0 overheating bug w...