Foundry45
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since ‎11-04-2015
‎02-23-2021

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My gear vr application is crashing due to running out of memory. I know I'm using a lot, but I'm running on a Galaxy S7 with 4 Gigs of ram, so I was surprised to see my memory usage was below a gig. I'm wondering if it's an issue of allocated memory ...
I ran into some trouble with my AndroidManifest.xml... my app would just immediately crash. When I looked at the logs, the error was something like AndroidRuntime: Caused by: java.lang.ClassNotFoundException: Didn't find class "com.mycompany.myappnam...
I would like to submit an app, but only want to distribute it with Oculus Keys. I looked through the application forms, but didn't see an option for this. Is it possible? And would review times be shorter if we wanted to go this route? Apologies if I...
Is there a way to force a lower framerate (fps)? I tried puttingApplication.targetFrameRate = 30; In Star(), but when I do adb logcat -s VrApi It still says 60.
We've had issues with a Unity app overheating on S6 GearVR. The app has a background room (6 quad cube), and two planes that play a video using the FX/Flare shader, which makes a very cool hologram effect. The overheating seems to happen even if the ...
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