I have recently encountered an issue that was not previously
happening.When I select a TMP Input Field the Oculus Keyboard appears as
desired. However, there are two issues I encounter when attempting to
return to my app:1. When I click the enter but...
Heya! So my partner and I have been stumped for two months on trying to
get our game running like it did before we switched to Oculus Utilities.
We managed to get the FPS back to where it was, but we consistently get
this screen tearing effect which ...
Hi. I am happy to announce that our game Daydream Blue is available on
the GearVR We have a bunch of updates planned for the next six months.
Our first update will be submitted Friday. We will be adding a new
mini-game, some furniture to buy for you...
I am looking for online guidance on how to setup the hands sdk and
presence platform. I am a bit confused as it seems I must use the XR
Plugin in order to enable OpenVR support which is necessary for
Passthrough, but the Hands SDK lacks basic support...
Voice SDK does not seem to work with Unity 2021.2.2f1. Stack trace
below:Object reference not set to an instance of an objectRequest Stack
Trace:at System.Environment.get_StackTrace () [0x00000] in
:0at Facebook.WitAi.WitRequest.Request
() [0x00038] ...
I could not get passthrough working no matter what I tried, including
all of the suggestions in this thread. The Quest 2 I was using is on
runtime 34.xxx, I have another Quest 2 still on runtime version 33.xxx
and the example worked like magic. Is it...
We don't have a OVRDebugGraph in the game, I added logging to the script
to make sure. Is there something else that could be causing
OVR_TW_SetDebugMode to be logged?