I created an sRGB render target + view and my app clearly appears too
bright in the HMD. I used: desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
desc.MiscFlags = ovrTextureMisc_None;and verified that
ovr_CreateTextureSwapChainDX() returns a DXGI_FORMAT...
I followed the
guide:https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-vr-focus/But
the associated flags in the sessions structure are always false, even
when clicking on the corresponding buttons in the universal menu.
ovrSessionSt...
The project is fairly large and it might be tricky to compile. Probably
better to provide a binary build + the source file that is specific to
Oculus handling?
1.15. Before I posted here, I updated to the latest version, in case
this was fixed. I can provide a copy. Do you want source or binary?
Alternatively, you could provide me with a sample app source that works.
Thanks.