Rouslan
Honored Guest
since ‎11-28-2015
‎02-23-2021

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I created an sRGB render target + view and my app clearly appears too bright in the HMD. I used: desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; desc.MiscFlags = ovrTextureMisc_None;and verified that ovr_CreateTextureSwapChainDX() returns a DXGI_FORMAT...
I followed the guide:https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-vr-focus/But the associated flags in the sessions structure are always false, even when clicking on the corresponding buttons in the universal menu. ovrSessionSt...