Hi, Been trying for a long while to get an ESP32 to communicate with a
Unity app on an Oculus Quest. Recently got that ESP32 to connect to the
Unity app on Quest by using the "Bluetooth LE for Android and iOS"
plugin that is on the Unity store, but t...
Hi, Any here can post a link to a Unity project where the
OVRPlayerController or similar ACTUALLY PROPERLY switches from
controllers (with hands on the controllers animated like in oculus home)
to hand tracking and back? Already tried many different ...
What is this and why is it happening?UnauthorizedAccessException: Access
to the path "Assets/Oculus/VR/Plugins/1.32.0/Android/OVRPlugin.aar" or
"Temp/StagingArea/aar/OVRPlugin.aar" is denied.System.IO.File.Copy
(System.String sourceFileName, System.S...
Asking because it is RIDICULOUS that there are 1. The Unity integration
tools. (WHICH IS RIDICULOUSLY GIGANTIC AND BLOATED) 2. An android
package in the package manager. 3. Another oculus package in the package
manager which seemingly ALSO needs to b...
Because either Unity 2018 or the oculus addons have seemed to be A
RIDICULOUS MESS. Is carmack still at the company and does anybody at the
company care that the tools don't function? (or did caring about the
products leave with palmer? That would be...
If got that functioning, would TRULY appreciate if can post the complete
Unity scripts (hopefully with an example .ino file for a common BLE MCU,
such as ESP32). I tried A LOT of different ways to get BLE communication
functioning on Quest with an ES...
Done that with an ESP32? Or was it only with HC module?Thankfully have
that plugin, but sadly it only worked on Windows with ESP32 so far.
Would be great to have BT serial communication properly functioning with
ESP32 and Unity app on Oculus Quest.
Nice. Recently got an ESP32 to connect using the "Bluetooth LE for
Android and iOS" plugin, but the app didn't find the BLE service on the
ESP32 ("Error during initialize: Service not found for Write") although
it was connected to that ESP32. That is...