I'm having no luck getting Meta to verify my admin request for my Meta
Quest Developer account.I've uploaded a driver's license and passport as
photo ID and made sure I adhered to all the stipulations for the image
to be checked but I just get consta...
When trying to upload a Vulkan only Quest app via the Meta Quest
Developer Hub or the Oculus Platform Tool in Unity it's coming up with
validation errors:GLES_VERSION_NOT_SPECIFIEDGLES version not specified
(android:glEsVersion in AndroidManifest.xml...
I'm trying to delete a file in Go's persistentDataPath directory if the
download has been aborted on quitting the applicationI've tried both
OnApplicationQuit and OnDestroy methods which work fine in the Unity
Editor and it's persistentDataPath. For ...
An anti-aliasing setting of 8x and increasing eyeTextureResolutionScale
does not seem to have an effect when building for Gear VR in Unity
2017Tested with 2017.2.0f3, 2017.3.1f1.Building with Unity 5.5.3f1 does
work usingvoid Start () { UnityEngine.V...
Just wondering what the cube map setup is for stereo still panos in
Oculus 360 photos. Are stereo cube maps supported?Can't seem to find any
doc or stereo info in the forums.I've got OTOY cube map panos happening
in their app but using the same cube ...
I'm having the same issue here with Voice SDK 56 & 57. Works fine in the
editor Oculus link. With build to Quest 2, it initialises and is
listening but once a sound is made, it stops listening and says the
request failed.
Experiencing same issue here. Also cuurrently using Unity 2018.1.0f2 (64
bit) on Windows. I'm trying also trying to implement an
OnApplicationQuit or OnDestroy method when quitting the app but seems to
have no effect. Wondering if this may be the rea...
In the end it was related to AA settings which needed to be coded in as
setting anything in the Quality settings had no effect. Code
usedQualitySettings.antiAliasing = 4;