Hello, I'm developing a game for my master thesis with Unity using
oculus hand tracking, I need to keep hands displayed and just "freeze"
them when the tracking is lost. Is there a way to do so? I found the
GetHandState method in the OVRHand.cs scrip...
I'll do that, thanks. So do you think is better to create new code from
scratch instead of editing the Oculus scripts? Because stopping the hand
from having the usual "tracking lost" behaviour should be simple,
theoretically