I have tested it over and over and it sure seems like a bug in custom
homes. As an example, the below screen shot is a chrome sphere in a
standard home environment:The below screen shot is the exact same object
in the cafe custom home 30 seconds late...
So I have a 13.7MB custom home with A LOT of poly's that is causing
problems. I can load it 100% of the time using an alt account (takes
about 3 minutes) but when I try to load it from the account that created
the home, it takes 8-10 times to get it ...
Not sure why but it seems like all of the sudden I'm having this issue.
If I turn off ASW (CTRL+1) I get 71 FPS at 68% GPU. If I turn it back on
(CTRL+4) I get 45 FPS at about 42% GPU usage (in a station) or 45FPS and
low 30% GPU usage outside. I tho...
I saw someone just made a post on this so I thought I'd YouTube my
issue. Anyone else have this issue and manage to fix it?I am using
Windows 10 Pro x64 1607 14393.693. I have installed the newest firmware
on the Controller.Cyber, any thoughts?https:...
Right earphone just stopped working unless I move the screen
around/stretch the arm spring back and forth for a while to get it to
stop in a good spot. Anyone else had this issue? How did it get
resolved? I tried removing the earphone and reinstallin...
You can import .FXB models but you need to re-texture. I just used all
my same stuff, created new textures, drag and drop them on objects and
upload. Not all that hard to switch but then the new learning curve lol
I think you are screwed. I believe the copy you are using is from the
Oculus server. I switched my world to VRChat due to the numerous broken
(for like a year) features. OMG I can't tell you how happy I am with it.
SOOO much more power in unity. I we...
No problem, I assume Oculus is aware they are not taking the correct,
wall, floor, celing textures, and other objects into account when making
the cube map. It would be great if roughness worked though. Oculus is
this a known bug?
I've been working on an Elite Dangerous themed Anaconda (space ship in
the game) bridge but working around size limitations and various bugs in
the software have made it a painful process. I'm going to have to make a
skybox but working on other stuff...