I am writing an Oculus Rift application, I am rendering a very-high-poly
mesh that I wish to be able to perform picking on using the Oculus
Touch. Ideally, I want to be able to get the "triangle" id and other
information attached to it.Currently, I a...
Hi,I am using Avatar SDK and my app allows the user to move their freely
in space using the thumbstick.The user simply points at the direction
they want to move in and use the thumbstick to move there. I do this by
changing the eye position. Everythi...
Hello,I accidentally installed Oculus touch games on my personal account
when I should have installed them on the work account. Now I want to do
one of two thins1) Transfer Games to the work account Or2) Change my
Personal account details (Username a...
Hello,I am trying to make an Open Source Java program work on the
Oculus.The program renders 3D objects using its own software engine. It
doesn't relay on DirectX or OpenGL. It also supports stereoscopic view.
All these made it work well enough with ...
Hello, I am looking for an Oculus in cedar rapids, IA. I need it for
about 4-5 hours, I don't intend to take it with me. I just need to debug
a piece of code that I wrote earlier and I no longer have to the Oculus,
shouldn't take long (hopefully )T...
Just in case anyone wanted to do something similar.I managed to work
around the issue in a brute-force'ish way but it yielded a much needed
performance
boost.https://gamedev.stackexchange.com/questions/141488/fbo-picking-in-oculus-rift-applications
I worked around this problem by providing the Avatar APIs untranslated
eye position and building an appropriate view matrix. That is somewhat
equivalent to rendering the Avatar in eye space rather than world space.