I'm trying to implement networked avatars.I've done the following,
besides using the building blocks:Verified Meta developer accountAdded
the Data Use Checkup: Avatars (it shows "active")However, when I enter
the app, I usually get assigned a random ...
Edit: my bad, I had the interaction essentials package installed, rather
than the interaction package, which has the teleport building block
all works now I was excited to see the buildingsblocks. However, they
are a pain so far.First of all, once ...
I'm used to MRTK2 & 3.Oculus SDK (/Meta SDK? this is where the confusion
starts LOL!) seems very... complicated to me. Generally it is weird that
there are SO many components with similar names, from OVRplugin and
Oculus.Interaction. In addition, hav...
I have access to 2 Quest2s. After some update they tracking has become
significantly bad on both! Both headsets are used in a corporate
environment in a gentle way for development work and both are overnight
almost unuseable. This is in an environmen...
I submitted our app for labs. After a couple of decades weeks the
feedback is: "The app runs noticeably lower than 60 frames per second on
supported devices".Well if you only look at Oculus' own review tools
then yes, it says 36 FPS when application ...