Hi,I've integrated OpenXR in my custom game engine. It works fine when I
use my Oculus headset using SteamVR as the OpenXR runtime.However, when
using Oculus as the OpenXR runtime, I get a null pointer crash deep
inside LibOVRRT64_1.dll, which is bei...
In the new Core 2.0 beta update, if you turn 90º right from your pc
screen, pop up the dash bar and attempt to move it, then:- Moving your
hand up/down moves the bar up/down as expected.- Moving your hand to the
right will move the bar to the back.- ...
The SDK v1.19.0 includes these new locomotion demos. One of them seems
to have a bug: the example 20/32 (counter-movement with yellow
artificial world) uses the correct translation (inverse movement) but
incorrect rotation (double the rotation, inste...
(moved from general forum)I'm running Nvidia drivers v358.78, oculus sdk
0.8.0.0, windows 7 64bit.DK2 is connected directly to the HDMI port,
while the main screen (1080p@60Hz) is connected to one of the two DVI
ports.I've downloaded several games th...
Thanks John, was about to come here to post the solution myself!So I was
indeed not loading all the required Vulkan extensions, which made the
runtime unable to work as intended, leading to that crash.
I'll check if I can provide symbols for my binary, although I assumed my
dump together with your DLL's symbols (that I presume you have) would be
enough to debug the nullptr.
Ok, just in case, here's the api dump of both xrCreateInstance, and the
(crashing) xrCreateSession:XrResult xrCreateInstanceconst
XrInstanceCreateInfo* info = 0x00000002250fe208XrStructureType
info->type = 3const void * info->next =
0x000000000000000...
I have tested again, and you are absolutely right.What happens is that,
if you look at the alternate shapes/world, it can look like it is moving
at twice your own speed IF you consider the alternate world is moving
relative to the main/foreground wor...
They are located in "OculusSDK\Samples\OculusRoomTiny_Advanced\ORT
(Locomotion)\Projects\Win\VS2013\Locomotion.vcxproj"Make sure to compile
in Release mode.