stenyak
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since ‎06-20-2013
‎01-17-2024

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  • 15 Posts
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Users of our simulator have been reporting a visual artifact with their Meta headsets.I've been able to reproduce here. It seems the issue happens indeed only on Meta headsets, only while ASW is triggered (due to low fps), and amusingly, only on the ...
Hi,I've integrated OpenXR in my custom game engine. It works fine when I use my Oculus headset using SteamVR as the OpenXR runtime.However, when using Oculus as the OpenXR runtime, I get a null pointer crash deep inside LibOVRRT64_1.dll, which is bei...
In the new Core 2.0 beta update, if you turn 90º right from your pc screen, pop up the dash bar and attempt to move it, then:- Moving your hand up/down moves the bar up/down as expected.- Moving your hand to the right will move the bar to the back.- ...
The SDK v1.19.0 includes these new locomotion demos. One of them seems to have a bug: the example 20/32 (counter-movement with yellow artificial world) uses the correct translation (inverse movement) but incorrect rotation (double the rotation, inste...
(moved from general forum)I'm running Nvidia drivers v358.78, oculus sdk 0.8.0.0, windows 7 64bit.DK2 is connected directly to the HDMI port, while the main screen (1080p@60Hz) is connected to one of the two DVI ports.I've downloaded several games th...
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