gtrdrt
Honored Guest
since ‎06-20-2013
‎02-23-2021

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Is it harder to recompile a game's Rift support for a newer Runtime if its current Rift support is not native? Is it a huge deal to recompile, period, regardless of whether or not a game's Rift support is native? (You can probably tell I'm not a deve...
A lot of Rift videos that show side-by-side on a monitor pretty much what would be seen in the Rift, can be viewed in 3d without any kind of gear by crossing your eyes. Sometimes the left eye and right eye views are switched in these videos, so that ...
How easy is it to recompile for Runtime 0.7? I learned a little bit of programming using C++ quite a long time ago, and I recall (correctly, I hope) that compiling was basically the final step in creating an executable program. I also recall that com...
If anyone has tried switching back and forth between 0.7 and previous Runtime versions, I'd be very interested in how easy/hard that's been for them. I seem to recall reading somewhere that doing so may not be practical, recommended, or even possible...
Do people running 0.7 Runtime have to download, install and try to run an app in order to find out if it will work with 0.7?If so, would it be feasible for apps on Oculus Share to have some kind of indication there that they're 0.7 ready?