I am trying to submit a higher version of my app but I get the following
error:"The current highest version code of this app is 11000, but an APK
with version code 11201 has been submitted. (..) Rebuild your APK with a
version code 11001 or higher an...
HiSo far, the deeplink functionality in the SDK allows an in-headset app
to instantiate another in-headset app. I'd like ot know if there are
plans to expand this funcitonality to make it possible tor mobile apps
to deeplink to an in-headset appSome ...
Hi,Recently some of my Oculus Gos have started to show my apps as
incomplatible in the library. Do you know why this could be
happening?All of them are preview apps and have been developed using
Unity 2018.2.Thanks!
Tried on: Oculus Go , SDK version 1.27In order to squeeze performance,
we want to minimize the processing gone to avatars while still having
them in our app, and one of the settings we are trying is the
LevelOfDetail , which is set by default to
ovrA...
Ok, i think we now know what's happeningRecent runtimes (7.0 onwards, as
far as we could see) have this behavior in which, if the account is part
of a development organization, all of the applications belonging to that
organization will be seen in th...
Can we get word from Oculus on when will this be properly fixed? It is
affecting our build process, and it is quite strange that a setup that
has been working previously is suddenly not supported.
Hmmm, i see, thanks!The reason why i ask is that i have had bad prior
experiences with factory resets on the Go (namely, a 50% rate of
"orange-blink-of-death" when resetting, leading to me having to process
the return), so i'd like to avoid having to...
@AlexEvgrashin , a silly follow up question. Suppose i'm done using a Go
in kiosk mode and want to restablish it in nromal mode. What's the best
way to do it? I imagine it would be something like re-instating oculus
home as the home activity. Do you ...