Just curious if Oculus will ever share these theaters, or if we must
create our own if we want to have any besides Home and Void.I was a bit
disappointed when the 1.0 Mobile SDK came out and it did not include the
fbx/ovrscenes for these additional t...
I was able to solve this problem where my Alienware 15 needed to
negotiate between a Graphics Amplifier / GTX 980Ti and Integrated
Graphics by doing the following:1. NVIDIA Control Panel2. Manage 3D
Settings3. Global Settings -> Preferred graphics pr...
Sounds like that's GearVR framework, not the Oculus SDK. You should ask
over at the GearVR framework mailing
list:http://lists.gearvrf.org/listinfo/general
I'm wondering - where do you mean these incremental updates are pushed
to? The SDK downloads section is always at
1.0.0.0https://developer.oculus.com/downloads/How do we access these
minor updates?
Ok I've figured this out by extending the JNI interface up to
MainActivity.java.stomprocket are you using Unity or Native? If it's
Native I can show you how to do it.